Reflection - Virtual Reality 3D Worlds with Three.js

It's crazy to think I have two VR projects under my belt now. I was never really trained to build in 3D, let alone Virtual Reality. DBC had taught me how to build powerful responsive CRUD designs and I've picked up 3DS Max back in the day, but really failed to grasp the concepts after spending a couple weeks slowly building some simple objects. So after coming this far, I thought this might be a good time to reflect on what I've built.

I've built two projects:

  1. Intergalactic - My first foray into this world, I lead a team of four to learn and build a VR experience in one week. None of us had any experience and I'm proud of what we were able to accomplish. The end result really exemplifies the fun we had learning and will be a week I'll always look fondly upon. Not only did it incorporate VR, it also incorporated the Web Audio API, something I was really eager to learn since I've started to program.

  2. Nuclear Detonation - This was a short two day Grand Prize winning project for the N Square Hackaton. This was also built in Three.js and I was the only one on the team with any prior Three.js/VR experience.

For both of these projects, Three.js was the chosen tool since our teams were already fairly familiar with Javascript.

Some thoughts: